
Buy system isn't punishing, can undo purchases before round start and teammates can request buys which is nice.

Abilities are interesting but it will take time to see the meta really develop. Guns are available regardless of attack/defense which is nice. Especially Clean aesthetics, players highly visible which is perfect for competitive play.

Maps leave something to be desired though.

Valorant has an interesting design, good idea of what shooters can be and a higly anticipated match for a shooter as competitive like csgo so, comparations will be made, great art design, a solid fps foundation, but it falls short in promises such his anti-cheat even with his intrusive vanguard, can be easily noticed cheaters among teams, and not ending the match as it boldly valorant has an interesting design, good idea of what shooters can be and a higly anticipated match for a shooter as competitive like csgo so, comparations will be made, great art design, a solid fps foundation, but it falls short in promises such his anti-cheat even with his intrusive vanguard, can be easily noticed cheaters among teams, and not ending the match as it boldly claims, peeker advantage seem much more prominent than other game even with both teams even having the same ping, another promise that valorant did not accomplish, gameplay can feel stiff at times, rounds can depend very much on abilities way too much, some are way too broken, in-game purchases are kinda expensive for what is worth, the game pass is the only purchase that seems reasonable,as for the maps, in short ( all feel like several re-skin versions from the map inferno of csgo) … ExpandĬlean aesthetics, players highly visible which is perfect for competitive play.
